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Drum memory : ウィキペディア英語版
Drum memory

Drum memory was a magnetic data storage device invented by Gustav Tauschek in 1932 in Austria. It was widely used in the 1950s and into the 1960s as computer memory.
For many early computers, drum memory formed the main working memory of the computer. It was so common that these computers were often referred to as ''drum machines''.〔Datamation, September 1967, p.25, "For Bendix and Ramo-Wooldridge, the G-20 and RW-400 were parallel core machines rather than serial drum machines of the type already in their product lines."〕 Some drum memories were also used as secondary storage.〔e.g., (IBM 2301 Drum Storage )〕
Drums were displaced as primary computer memory by magnetic core memory which was faster (no moving parts), less expensive and more dense. Similarly, drums were replaced by hard disk drives for secondary storage, which were also less expensive and more dense. The manufacture of drums ceased in the 1970s.
== Design ==

A drum memory contained a large metal cylinder, coated on the outside surface with a ferromagnetic recording material. It could be considered the precursor to the hard disk drive (HDD), but in the form of a drum rather than a flat disk. In most designs, one or more rows of fixed read-write heads ran along the long axis of the drum, one for each track. The drum's controller simply selected the proper head and waited for the data to appear under it as the drum turned (rotational latency). Not all drum units were designed with each track having its own head. Some, such as the English Electric DEUCE drum and the Univac FASTRAND had multiple heads moving a short distance on the drum in contrast to modern HDDs, which have one head per platter surface.
The performance of a drum with one head per track is determined almost entirely by the rotational latency, whereas in an HDD its performance includes a rotational latency delay plus the time to position the head over the desired track (seek time). In the era when drums were used as main working memory, programmers often positioned code on the drum in such a way as to reduce the amount of time needed for the next instruction to rotate into place under the head. They did this by timing how long it would take after loading an instruction for the computer to be ready to read the next one, then placing that instruction on the drum so that it would arrive under a head just in time. This method of timing-compensation, called the "skip factor" or "interleaving" (interleaving in disk storage), was used for many years in storage memory controllers.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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